Designer Lori Cole presents a short retrospective on 30 years of Adventure Games at GDC 2016’s Flash Backward session. GDC talks cover a range of developmental topics including game design,…
5 thoughts on “Lori Cole’s History of Adventure Games”
Not listed here so I want to give a major shoutout to Her Interactive for their Nancy Drew series, one of the few adventure game companies to be successful during the “dark age of adventure games”. 33 games since 1998 and still going!
I'd like to see a talk on how Sierra's AGI and SCI engines were first concieved and created.
Where is Scott Adams Adventure International?
Where is Level9?
Where is The Hobbit by Melborne House?
Where is Laura Croft / Tomb Raider?
Wow amazing
Grim Fandango (1998) wasn't the last adventure game from LucasArts, Escape from Monkey Island (2000) was.
Not listed here so I want to give a major shoutout to Her Interactive for their Nancy Drew series, one of the few adventure game companies to be successful during the “dark age of adventure games”. 33 games since 1998 and still going!
I'd like to see a talk on how Sierra's AGI and SCI engines were first concieved and created.
Where is Scott Adams Adventure International?
Where is Level9?
Where is The Hobbit by Melborne House?
Where is Laura Croft / Tomb Raider?
Wow amazing
Grim Fandango (1998) wasn't the last adventure game from LucasArts, Escape from Monkey Island (2000) was.