As much as I love the Vita, I had to cut my losses and list out the 5 biggest reasons my favorite handheld was a failure to Sony. Now don’t get me wrong, I love my …
12 thoughts on “Top 5 Reasons The PS Vita Failed”
Love the vita ❤
wat a fucking idiot
I think there were a number of reasons the Vita failed. Here is the reasons I think it failed:
#1 – $300 price tag is a bit expensive for a handheld. #2 – EXPENSIVE Proprietary Memory cards on top of that hefty launch price plus they didn't hold much. When you consider a large number of Vita games could easily fill a 4GB Memory Card, people that prefer digital downloads were paying almost console game prices plus insane prices for storage! #3 – EXPENSIVE games. Vita games were $40-$50! #4 Competition between the 3DS & Smartphones.
My favourite gaming device ever so it didn't fail for me.
5.) The memory cards are indeed expensive. 4.) I've seen several PS Vita advertisements… from a Japanese advertisements. About western advertisement, it was demostrated in market studies that western players wouldn't buy Japanese games unless they're from very known franchises like Street Fighter, Tekken, Metal Gear, Resident Evil, Dark Souls, etc. It's sad to see that two of the best fighting games in a portable system, like Dead or Alive 5+ and Blazblue Chrono Phantasma Extend, didn't have enough spotlight. 3.) There's actually a lot of third party games (still has in this year). But not much of AAA games and less first party games. By the way, many people stated that Killzone Mercenary is actually better than Shadow Fall. It receives plenty of Japanese and western indie games, most of them digitally. 2.) Sony did support PS Vita at first… but few people bought Uncharted Golden Abyss, Assassin's Creed 3 Liberation, Gravity Rush, Killzone Mercenary and several games in the first year. Since few people bought this system and its games, why would Sony support a system that didn't give them any good profit in the first two years? That's why they concentrated in supporting PS4 and developing PS VR. 1.) PS Vita is not powerful at all. It has a very limited memory space in the cartridges and a very limited power for games than are similar to PS4. It was meant to have games similar to PS3 but no western big publishers and developers wants to do games for an obsolete hardware unless you're an indie developer, or a Lego developer. To make this worst, some indie games like "Hyper Light Drifter" and the latest "The Binding of Isaac" couldn't even run in a PS Vita.
also text for a multiplayer match or something
who plays killzone mercenaryTHE _CALM_PLAYER_like or comment if u recognise
That is just bullshit
Porting to the vita would be really hard.It is only about 21 gflops
well i got my vita with 16gb card for 80€ and it was that model in the shop that everyone touched but it was almost like a new system
Love the vita ❤
wat a fucking idiot
I think there were a number of reasons the Vita failed. Here is the reasons I think it failed:
#1 – $300 price tag is a bit expensive for a handheld.
#2 – EXPENSIVE Proprietary Memory cards on top of that hefty launch price plus they didn't hold much. When you consider a large number of Vita games could easily fill a 4GB Memory Card, people that prefer digital downloads were paying almost console game prices plus insane prices for storage!
#3 – EXPENSIVE games. Vita games were $40-$50!
#4 Competition between the 3DS & Smartphones.
My favourite gaming device ever so it didn't fail for me.
5.) The memory cards are indeed expensive.
4.) I've seen several PS Vita advertisements… from a Japanese advertisements.
About western advertisement, it was demostrated in market studies that western players wouldn't buy Japanese games unless they're from very known franchises like Street Fighter, Tekken, Metal Gear, Resident Evil, Dark Souls, etc. It's sad to see that two of the best fighting games in a portable system, like Dead or Alive 5+ and Blazblue Chrono Phantasma Extend, didn't have enough spotlight.
3.) There's actually a lot of third party games (still has in this year). But not much of AAA games and less first party games. By the way, many people stated that Killzone Mercenary is actually better than Shadow Fall. It receives plenty of Japanese and western indie games, most of them digitally.
2.) Sony did support PS Vita at first… but few people bought Uncharted Golden Abyss, Assassin's Creed 3 Liberation, Gravity Rush, Killzone Mercenary and several games in the first year. Since few people bought this system and its games, why would Sony support a system that didn't give them any good profit in the first two years? That's why they concentrated in supporting PS4 and developing PS VR.
1.) PS Vita is not powerful at all. It has a very limited memory space in the cartridges and a very limited power for games than are similar to PS4. It was meant to have games similar to PS3 but no western big publishers and developers wants to do games for an obsolete hardware unless you're an indie developer, or a Lego developer. To make this worst, some indie games like "Hyper Light Drifter" and the latest "The Binding of Isaac" couldn't even run in a PS Vita.
also text for a multiplayer match or something
who plays killzone mercenaryTHE _CALM_PLAYER_like or comment if u recognise
That is just bullshit
Porting to the vita would be really hard.It is only about 21 gflops
well i got my vita with 16gb card for 80€ and it was that model in the shop that everyone touched but it was almost like a new system
I love ps v
First