Final Fantasy I (PSP) 20th Anniversary – The Completionist Ep. 127
November 14, 2017
This week Jirard dusts off the PSP to go back and experience the game that started it all: Final Fantasy 1. After now almost 30 years, is this influential game worth …
45 thoughts on “Final Fantasy I (PSP) 20th Anniversary – The Completionist Ep. 127”
I cant seem to find any of the "7" videos you've done on FF7, could youhelp me find them? I love the Completionist show and FF7 is my favorite game as well but I just cant find your reviews on that particular title
I may be 2 years late, but I'll still nit-pick. 1. The four fiends were not formed by Garland dying, Tiamat came 400 years before, the Kraken came 200 years before, the Lich had just come, and Marilith came 200 years early because we kill the Lich 2. You forgot to mention the, as I named them, "Corridors of death". These are long hallways that are entirely comprised of FORCED ENCOUNTERS. In other words, It'll take about 5 minutes to get across 3 tiles. 3. If you're playing a remake, they're CRYSTAL'S. Not orb's. Thank you for your time
Square Idiots, not giving credit to the man who helped create the game and save their company? They ARE idiots. Probably hate the fact that the franchise's name is nothing but a lie?
Wait so does that mean that Bravely Default is a sort of spiritual successor to the original Final Fantasy?
grind? what is this…GRIND…you speak of. i actually beat this game without grinding more than once. and that's at the Marsh cave. i actually stopped grinding after that point and had a good time throughout using good tactics.
Chances are there's several issues in the company's role with the direction of final fantasy. FF1,6,7 similar and great elements. Then you have FF10-2 a hiphop singing whatever compared to Cloud, Celes,Terra, and Fightersmmonks,mages all battle hardened trained. The company's name itself has changed severa; times also. Square, Squaresoft, Square Enix. Enix alone is a hit for RPGs like dragon warrior/quest franchise so I honestly have no clue what they are thinknig behind the scenes. Good video though
Hey what about Nabouru Uematsu or whatever, most epic music ever composed
Duncan was Sabin's sensei.
I played the gba version and i dont recall grinding being that big a deal, particularly if you keep moving on with the game.
DWAYNE
You should 100% FFX and then try and tell me about tedious. Holy shit, chocobo race flashbacks.
Love you!!!
Ff1 music was epic
I think he's in here…
I had to stop when you over explained the Corneria joke. Comedy fail.
YOUR INTRO IS THE FUCKING GREATEST BEST MAN!!!!!!! WOW😃!!!! 00:16 You got a new sub!
I find that a White Mage and a Black Mage is better than having a Red Mage, since they both can learn the strongest white and black magic, which ends up being more useful later on then the skills the Red Mage can learn… But that's just me. It's also weird to think how Final Fantasy got its start and just how much it's changed since the series' inception. It's also a shame that Sakaguchi's name isn't in the game, that really sucks when a creator isn't credited for their work.
…I wonder if Jirard has the time to read these new comments… Well, just in case!
-EarthBound Beginnings/MOTHER -Owlboy -Papers, Please -DuckTales Remastered -Wario Land: Shake It! -Paper Mario: The Thousand-Year Door -Star Fox Command -F-Zero GX -Banjo-Kazooie: Grunty's Revenge
Despite the terrible bonus, this still holds up as a fantastic game.
"Recent demo of FFXV" that moment it took a game 3+ years to be officially released……
Honesestly, I rather disagree with your sentiment for completionist rewards.
What can the game provide you with for doing everything? Well, you don't seem to be happy when it's some nice little extra, but if it were something like a whole new class, then you would have to replay the game with that whole new class in order to truly 100% it. But then that'd be the new completionist mark. And honestly, why lock the new class behind 100% completion? Shouldn't it be part of the selling point of buying your 4th or 5th copy of Final Fantasy 1, and thus be available from the start?
In the end, there's really nothing a game can do as a completion reward that feels meaningful, but doesn't add new things to do. Giving you some super-duper weapon isn't a bad idea, but you fall into that situation where "If you can get this weapon, you don't need it". I think the only solution to this kind of thing works by adding extra story bits as a reward for getting everything. Maybe a bit more background on what happened before, or a sequel hook, ala Jak and Daxter.
But overall, there's no real reward that the game can offer in this aspect. Completionism is it's own reward.
As far as the grinding goes, I feel it was something that made these games good. Grinding feels good, but if you want to skip it, you can just play smarter. Final Fantasy 7 was good in a lot of aspects, but challenge wasn't one of them. I tried replaying it recently, and while the story was still good, I found that combat was dreadfully dull and easy, even when I was mildly handicapping myself.
Grinding is a way of letting you set the difficulty without a difficulty option. If you're having trouble, grind up until it's easy. If you like it hard, then don't fight any more than you have to. Admittedly, these games would be better with multiple difficulty settings, but grinding functions as a difficulty slider. You can grind not at all for hard difficulty, or grind up to whatever amount you need to to proceed in the game. No more, and no less.
Besides, grinding up on the Peninsula of Power feels awesome, even though I like to challenge myself. It's a nice little badass moment in the early game.
While RPGS ARE MY FAVORITE GENRE….I FUCKING HATE GRINDING. AND LOVE TO DO IT AS LITTLE AS POSSIBLE. HECK I DONT WANT TO GRIND AT ALL. ESPECIALLY RANDOM BATTLES. Im glad CHRONO TRIGGER CAME OUT.
TL DW.
You had a goof in your script; said Dragon Quest is "Dragon Warrior" in the US instead of in Japan xD Also Monk is a tank, it's an HP sponge and happens to deal a lot of damage. Should specify the bit with damage as it's with no WEAPON it does more damage not all equipment. As for the grinding filling in the bestiary isn't needed if you're just trying to beat it or ANY Final Fantasy besides 8, 11 and 14 all of them are beatable around lvl 60. 8 you can beat lower if you abuse the systems it has, 11 and 14 have story content requiring you to be hiring on top of being an MMORPG.
ds/psp/psx/3ds versions are easy compared to the old FF. only problem is they made the game harder to 100% in the remakes
this looks cool but a forgot witch one is the one that is part 4 but is called 2 or something idk
I love notting more 2 help Jerard to complete this game again
Am I the only one who finds level-grinding in games fun? One of my favorite things to do is to max out characters way before necessary. I have a problem.
Maybe this would be too fanservicey, what about unlocking the Final Fantasy protagonists as playable characters? Maybe too much stuff to create to make it happen
JOOF STAB
the joof stab
did he know that grinding is stupidly easy with THE PENINSULA OF POWER?
Mat pat wit dat Captain Planet thing
3:46 hello everyone Captain Planet here and welcome back to another earth theory
In my opinion Final Fantasy 15 is very underrated
hay
the square in the us was the one that was going belly up until final fantasy came out. square was doing well in japan.
At least the psp version had phoenix downs the ps1 version did not. But i managed 🙂
Man I having a hard time choosing which to play I have a gaming Laptop, a PS Vita, 360, PS2, Xbox one. I wanted to try the first FF game but still have no clue. Should I get the PS1 version or what?
In the nes version a dwarf says "that the EARTH is rotting from the west." So I guess it takes place on earth.
I like this version more than any and Im playing FF2 rn….just waiting for FFXIV STORMBLOOD release Shinryu Omega Lakshmi and Yojimbo are all gonna be there (and possibly phantom/doom train).
I played the PSP version too and I really liked this game but that random encounter rate is a fault. If it were cut in half people would still complain. Still, great game and I'm glad I played it.
Why did they remove ineffective hits? I know people didn't like them but it added strategy.
I cant seem to find any of the "7" videos you've done on FF7, could youhelp me find them? I love the Completionist show and FF7 is my favorite game as well but I just cant find your reviews on that particular title
I may be 2 years late, but I'll still nit-pick.
1. The four fiends were not formed by Garland dying, Tiamat came 400 years before, the Kraken came 200 years before, the Lich had just come, and Marilith came 200 years early because we kill the Lich
2. You forgot to mention the, as I named them, "Corridors of death". These are long hallways that are entirely comprised of FORCED ENCOUNTERS. In other words, It'll take about 5 minutes to get across 3 tiles.
3. If you're playing a remake, they're CRYSTAL'S. Not orb's.
Thank you for your time
Square Idiots, not giving credit to the man who helped create the game and save their company? They ARE idiots. Probably hate the fact that the franchise's name is nothing but a lie?
Wait so does that mean that Bravely Default is a sort of spiritual successor to the original Final Fantasy?
grind? what is this…GRIND…you speak of. i actually beat this game without grinding more than once. and that's at the Marsh cave. i actually stopped grinding after that point and had a good time throughout using good tactics.
Chances are there's several issues in the company's role with the direction of final fantasy. FF1,6,7 similar and great elements. Then you have FF10-2 a hiphop singing whatever compared to Cloud, Celes,Terra, and Fightersmmonks,mages all battle hardened trained. The company's name itself has changed severa; times also. Square, Squaresoft, Square Enix. Enix alone is a hit for RPGs like dragon warrior/quest franchise so I honestly have no clue what they are thinknig behind the scenes. Good video though
Hey what about Nabouru Uematsu or whatever, most epic music ever composed
Duncan was Sabin's sensei.
I played the gba version and i dont recall grinding being that big a deal, particularly if you keep moving on with the game.
DWAYNE
You should 100% FFX and then try and tell me about tedious.
Holy shit, chocobo race flashbacks.
Love you!!!
Ff1 music was epic
I think he's in here…
I had to stop when you over explained the Corneria joke. Comedy fail.
YOUR INTRO IS THE FUCKING GREATEST BEST MAN!!!!!!! WOW😃!!!! 00:16 You got a new sub!
I find that a White Mage and a Black Mage is better than having a Red Mage, since they both can learn the strongest white and black magic, which ends up being more useful later on then the skills the Red Mage can learn… But that's just me. It's also weird to think how Final Fantasy got its start and just how much it's changed since the series' inception. It's also a shame that Sakaguchi's name isn't in the game, that really sucks when a creator isn't credited for their work.
…I wonder if Jirard has the time to read these new comments… Well, just in case!
-EarthBound Beginnings/MOTHER
-Owlboy
-Papers, Please
-DuckTales Remastered
-Wario Land: Shake It!
-Paper Mario: The Thousand-Year Door
-Star Fox Command
-F-Zero GX
-Banjo-Kazooie: Grunty's Revenge
Despite the terrible bonus, this still holds up as a fantastic game.
"Recent demo of FFXV"
that moment it took a game 3+ years to be officially released……
Honesestly, I rather disagree with your sentiment for completionist rewards.
What can the game provide you with for doing everything? Well, you don't seem to be happy when it's some nice little extra, but if it were something like a whole new class, then you would have to replay the game with that whole new class in order to truly 100% it. But then that'd be the new completionist mark. And honestly, why lock the new class behind 100% completion? Shouldn't it be part of the selling point of buying your 4th or 5th copy of Final Fantasy 1, and thus be available from the start?
In the end, there's really nothing a game can do as a completion reward that feels meaningful, but doesn't add new things to do. Giving you some super-duper weapon isn't a bad idea, but you fall into that situation where "If you can get this weapon, you don't need it". I think the only solution to this kind of thing works by adding extra story bits as a reward for getting everything. Maybe a bit more background on what happened before, or a sequel hook, ala Jak and Daxter.
But overall, there's no real reward that the game can offer in this aspect. Completionism is it's own reward.
As far as the grinding goes, I feel it was something that made these games good. Grinding feels good, but if you want to skip it, you can just play smarter. Final Fantasy 7 was good in a lot of aspects, but challenge wasn't one of them. I tried replaying it recently, and while the story was still good, I found that combat was dreadfully dull and easy, even when I was mildly handicapping myself.
Grinding is a way of letting you set the difficulty without a difficulty option. If you're having trouble, grind up until it's easy. If you like it hard, then don't fight any more than you have to. Admittedly, these games would be better with multiple difficulty settings, but grinding functions as a difficulty slider. You can grind not at all for hard difficulty, or grind up to whatever amount you need to to proceed in the game. No more, and no less.
Besides, grinding up on the Peninsula of Power feels awesome, even though I like to challenge myself. It's a nice little badass moment in the early game.
While RPGS ARE MY FAVORITE GENRE….I FUCKING HATE GRINDING.
AND LOVE TO DO IT AS LITTLE AS POSSIBLE. HECK I DONT WANT TO GRIND AT ALL.
ESPECIALLY RANDOM BATTLES. Im glad CHRONO TRIGGER CAME OUT.
TL DW.
You had a goof in your script; said Dragon Quest is "Dragon Warrior" in the US instead of in Japan xD Also Monk is a tank, it's an HP sponge and happens to deal a lot of damage. Should specify the bit with damage as it's with no WEAPON it does more damage not all equipment. As for the grinding filling in the bestiary isn't needed if you're just trying to beat it or ANY Final Fantasy besides 8, 11 and 14 all of them are beatable around lvl 60. 8 you can beat lower if you abuse the systems it has, 11 and 14 have story content requiring you to be hiring on top of being an MMORPG.
ds/psp/psx/3ds versions are easy compared to the old FF. only problem is they made the game harder to 100% in the remakes
this looks cool but a forgot witch one is the one that is part 4 but is called 2 or something idk
They removed limited spell caps? AWFUL.
The spell system was better than MP.
@4:54 what game is that clip from?
I love notting more 2 help Jerard to complete this game again
Am I the only one who finds level-grinding in games fun? One of my favorite things to do is to max out characters way before necessary. I have a problem.
Maybe this would be too fanservicey, what about unlocking the Final Fantasy protagonists as playable characters? Maybe too much stuff to create to make it happen
JOOF STAB
the joof stab
did he know that grinding is stupidly easy with THE PENINSULA OF POWER?
Mat pat wit dat Captain Planet thing
3:46 hello everyone Captain Planet here and welcome back to another earth theory
In my opinion Final Fantasy 15 is very underrated
hay
the square in the us was the one that was going belly up until final fantasy came out. square was doing well in japan.
At least the psp version had phoenix downs the ps1 version did not. But i managed 🙂
Man I having a hard time choosing which to play I have a gaming Laptop, a PS Vita, 360, PS2, Xbox one. I wanted to try the first FF game but still have no clue. Should I get the PS1 version or what?
In the nes version a dwarf says "that the EARTH is rotting from the west." So I guess it takes place on earth.
I like this version more than any and Im playing FF2 rn….just waiting for FFXIV STORMBLOOD release Shinryu Omega Lakshmi and Yojimbo are all gonna be there (and possibly phantom/doom train).
I played the PSP version too and I really liked this game but that random encounter rate is a fault. If it were cut in half people would still complain. Still, great game and I'm glad I played it.
Why did they remove ineffective hits? I know people didn't like them but it added strategy.