How to make a video game, First Person Shooter.In this tutorial you will begin your exciting journey through the first part of how to make your very own video …
22 thoughts on “Unity 3d: First Person Shooter Tutorial”
And i thought i was good for making sfm's….
can we use this game on android devices?
Thx dude really bro
your smart for however old you man
5:00 dude, the cube is more optimized than the plane. The plane is the least optimized for performance, it has more polygons and a mesh collider. The quad would be the best performance model for a ground. Still, there is such a tiny difference in performance that it doesn't really matter.
does this not work with the new update because I tried to and it gave me two errors, 'Get' is not a member of 'UnityEngine.Input'. and Unknown identifier: 'Quarternion'.
i dont want to pay for this shit… i just want to make a fun basic game that people can download and play for free if there bored and want somthing new to try
This error comes up ***Assets/Scripts/Mouselook.js(13,62): BCE0044: expecting '"', found 'r'.***
my javascript now is opening in notepad how to fix it
this error comes up – ******Assets/MouseLook.js(2,20): UCE0001: ';' expected. Insert a semicolon at the end.******
this i had written
#pragma strict var lookSensitivity : float = 5; var yRotation : float; var xRotation : float; var CurrentXRotation : float; var CurrentYRotation : float; var yRotationV : float; var xRotation : float; var lookSmoothness : float; = 0.1;
Assets/MouseLook.js(2,35): BCE0044: expecting '"', found 'r'. HELP WHAT SHALL I DO
Just use blender😔😤💻
I'm using visual studio and i keep getting warnings for all of the colons I use. It tells me a ";" is expected in place of the ":". Does anyone know why?
I am quessing, just a hunch, your an Australian. Let me know if I am right. Nice to hear the accent..
I Have This Code In
#pragma strict var lookSensitivity : float = 5; var yRotation : float; var xRotation : float; var CurrentXRotation : float; var CurrentYRotation : float; var yRotationV : float; var xRotationV : float; var lookSmoothness : float = 0.1;function Update () { yRotation += Input.GetAxis("Mouse X") * lookSensitivity; xRotation -= Input.GetAxis("Mouse Y") * lookSensitivity;
Is there any other way to get 3ds max in this year 2016 on 32bit because the lowest version is 2014 and its only in 64bit so I don't know how I can do this.
And i thought i was good for making sfm's….
can we use this game on android devices?
Thx dude really bro
your smart for however old you man
5:00 dude, the cube is more optimized than the plane. The plane is the least optimized for performance, it has more polygons and a mesh collider. The quad would be the best performance model for a ground. Still, there is such a tiny difference in performance that it doesn't really matter.
does this not work with the new update because I tried to and it gave me two errors, 'Get' is not a member of 'UnityEngine.Input'. and Unknown identifier: 'Quarternion'.
i dont want to pay for this shit… i just want to make a fun basic game that people can download and play for free if there bored and want somthing new to try
This error comes up ***Assets/Scripts/Mouselook.js(13,62): BCE0044: expecting '"', found 'r'.***
my javascript now is opening in notepad how to fix it
this error comes up – ******Assets/MouseLook.js(2,20): UCE0001: ';' expected. Insert a semicolon at the end.******
this i had written
#pragma strict
var lookSensitivity : float = 5;
var yRotation : float;
var xRotation : float;
var CurrentXRotation : float;
var CurrentYRotation : float;
var yRotationV : float;
var xRotation : float;
var lookSmoothness : float; = 0.1;
function Update ()
(
yRotation += Input.GetAxis("MouseX") " lookSensitivity;
xRotation += Input.GetAxis("MouseY") " lookSensitivity;
Transform.rotation = Quaternion.Euler(xRotation, yRotation, 0);
)
Assets/MouseLook.js(2,35): BCE0044: expecting '"', found 'r'. HELP WHAT SHALL I DO
Just use blender😔😤💻
I'm using visual studio and i keep getting warnings for all of the colons I use. It tells me a ";" is expected in place of the ":". Does anyone know why?
I am quessing, just a hunch, your an Australian. Let me know if I am right. Nice to hear the accent..
I Have This Code In
#pragma strict
var lookSensitivity : float = 5;
var yRotation : float;
var xRotation : float;
var CurrentXRotation : float;
var CurrentYRotation : float;
var yRotationV : float;
var xRotationV : float;
var lookSmoothness : float = 0.1;function Update ()
{
yRotation += Input.GetAxis("Mouse X") * lookSensitivity;
xRotation -= Input.GetAxis("Mouse Y") * lookSensitivity;
CurrentXRotation = Mathf.SmoothDamp(CurrentXRotation, xRotation, xRotationV, lookSmoothness);
CurrentYRotation = Mathf.SmoothDamp(CurrentXRotation, yRotation, yRotationV, lookSmoothness);
transform.rotation = Quaternion.Euler(xRotation, yRotation, 0);
}
But I Dont Know What Is Wrong
Sounds like a cool kid on elementary school.
Is there any other way to get 3ds max in this year 2016 on 32bit because the lowest version is 2014 and its only in 64bit so I don't know how I can do this.
Assets/Sprites/MouseLook.js(14,45): BCE0005: Unknown identifier: 'lookSensitivit'.
how i fix it
Very good kid i like our Tutorial
You're da best!
I can't subscribe, I already had
kid, you are awesome… totally subscribing…