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12 thoughts on “VR: The future of adventure games”
I think all the new freedoms of VR will still be let down by games with a scripted, linear story like the adventure games you describe. This is apparent in the problem of the dialogue tree. The freedom of your hands doesn't mean much when the "people" around you are still robots with pre-recorded dialogue.
Even after all the technological development we've seen, games are still fairly clumsy when it comes to "telling a story." Film is much better at that. IMO games are about participation, immersion, and freedom of action, and VR brings all that to the forefront.
All these things you described that can be done in VR, have to be programmed. And there lies the problem. There is not enough development time to implement things like that. Unless players start demanding that instead of good graphics.
We need Voice Recognition in VR. Years ago in old point & click adventure games they had text parsing systems and I feel a robust text parsing mechanic mixed with something like Voice Attack could make for some amazing vr experiences. Imagine a conversation system like Morrowind's but instead of clicking on options you spoke them.
I like the thought of a VR-rpg like game with a silent protagonist. Imagine like skyrim: You go into a store, look around the shop, point or pick up the helmet you want to buy, the shopkeeper quotes a price and you nod yes (or no) and pick the money out of your pouch of gold. Even that could be a great experience
Another great video Mr Wendal, spot on as usual.
I'd like to see all of the nonverbal means of communication done for VR as well, that said if you take the text input method, like Trilby's Notes and Facade do, but with speech-to-text as well you can get something amazing.
Very convincing argument! I would love to see adventure games make a come-back with VR.
Thief like games are the most native in terms of gameplay. Attention to detail, timing, tiny spaces. It's ideal.
I haven't felt much excitement for VR but your video really opened my eyes. Thanks mate!
Great video!
Very interesting, I never thought of those possibilities with VR. Great video!
I think all the new freedoms of VR will still be let down by games with a scripted, linear story like the adventure games you describe. This is apparent in the problem of the dialogue tree. The freedom of your hands doesn't mean much when the "people" around you are still robots with pre-recorded dialogue.
Even after all the technological development we've seen, games are still fairly clumsy when it comes to "telling a story." Film is much better at that. IMO games are about participation, immersion, and freedom of action, and VR brings all that to the forefront.
All these things you described that can be done in VR, have to be programmed. And there lies the problem. There is not enough development time to implement things like that. Unless players start demanding that instead of good graphics.
We need Voice Recognition in VR. Years ago in old point & click adventure games they had text parsing systems and I feel a robust text parsing mechanic mixed with something like Voice Attack could make for some amazing vr experiences. Imagine a conversation system like Morrowind's but instead of clicking on options you spoke them.
I like the thought of a VR-rpg like game with a silent protagonist. Imagine like skyrim: You go into a store, look around the shop, point or pick up the helmet you want to buy, the shopkeeper quotes a price and you nod yes (or no) and pick the money out of your pouch of gold. Even that could be a great experience
Another great video Mr Wendal, spot on as usual.
I'd like to see all of the nonverbal means of communication done for VR as well, that said if you take the text input method, like Trilby's Notes and Facade do, but with speech-to-text as well you can get something amazing.
Very convincing argument! I would love to see adventure games make a come-back with VR.
Thief like games are the most native in terms of gameplay. Attention to detail, timing, tiny spaces. It's ideal.
I haven't felt much excitement for VR but your video really opened my eyes. Thanks mate!
Great video!
Very interesting, I never thought of those possibilities with VR. Great video!
Nice, well done